First Published March 3, 2021

Updated December 16, 2021

  1. SECOND LIFE: Created by Linden Labs. Linden Lab was founded in 1999 and is headquartered in San Francisco with additional offices in Seattle, Boston, Davis, and Charlottesville. This is a heavyweight in 3D VR Social World Environments.

  2. OSGRID: Created by Osgrid Inc, powered by the OpenSimulator project. The OpenSimulator project was founded in January 2007 by Darren Guard (also known as MW). It is a virtual world platform or virtual grid running the Open Simulator software based on Second Life protocols. It is a non-profit located in Georgia, North America.

  3. ENTROPIA UNIVERSE: Entropia Universe is a massively multiplayer online virtual universe designed by the software company MindArk, founded in 1999, based in Gothenburg, Sweden.

  4. UTHERVERSE: Utherverse, produced by Utherverse Inc. and later as Utherverse Digital Inc. It was founded in 2003 in Vancouver, Canada. It is primarily an Adult content focused company with one of its hypergrid metaverse locations being Red Light Center or RLC for short.

  5. VRChat: Developed by Graham Gaylor and Jesse Joudrey, based in San Francisco, California, North America. As their name suggested they are a Virtual Reality focused social simulator launched on Steam in February 2017. The developers defined the project by two aspects: its catalog of mini-games and its social capabilities.

  6. IMVU: IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Bridgescale Partners, and Best Buy Capital. It lacks several aspects of most 3D virtual environments, being more of a toon style game combined with a chat feature. It does not have free movement features like either 3D, 2D or hybrid 3D and 2D games or point and click movement. Instead Movement is more static and changing position or location is instead done through selecting node triggers as spawn points.

  7. TWINITY: Twinity is another 3D online virtual world. It was initially developed by Metaversum GmbH. It was released in public beta version in September 2008. It was the first 3D online virtual world to incorporate true-to-scale replicas of large cities from all over the world. However, the company has recently begun to shift the focus away from a mirror world towards a more fantasy-oriented environment. All of the game's cities were removed in January 2012. On June 8, 2012 it also was acquired by ExitReality. It then began to include an option for avatar creation using Photofit.

Mega Corporations Metaverses are fictional and therefore those claiming to be "actually creating it" are both scamming the masses and committing fraud. Here are the reasons why such as, most recently announced Meta as appropriated by Mark Zuckerberg, founder of another appropriated name Facebook, is dead before arrival. For those reasons we do not recognize them as competition to our plans and developments.

A Metaverse is literally a virtual universe that is decentralized and accessible by everyone freely using standard computers with a 3D or 2D or Hybrid of 2D and 3D personifications called Avatars/Incarnations/Metaforms you can alter and change at any time and do literally anything you want to and with them.

A Metaverse also allows complete and total anonymity meaning you can be anyone and be anything and assume any form or identity you choose, and no one can discover or uncover who you really are (unless you commit a big no no in a Metaverse by "revealing your true identity in the real world.") or track you or know for certain when, where or if you are accessing the Metaverse. 

A Metaverse is also accessible anywhere and everywhere through the world wide web (the internet) freely and does not cost anyone anything to have, use or access IP services or servers, nor limited or controlled by any one IP service.

A Metaverse is not controlled or able to be controlled, blocked or shutdown by any individual, group, organization, company, political party, or nation ever.

Overall a Metaverse is completely OpenSource (not owned or operated by anyone or anything anywhere) and in access and experience of it and participation in it.

Furthermore only some of the technology exists such as having a 3D character as a virtual chat representation of the end user, and the other fiction is that a Metaverse is all VR and AR. That is a modern day corporate scam to compel and trick the general global public in buying into their various monopolies or intended monopolies. other technologies necessary for such to be a true Metaverse does not exist yet and certainty cannot exist the way big tech is approaching the concept. 

META, which is what Mark Zuckerburg intends to convert Facebook over to is simply incompatible with the principles, concepts and "reality" of a Metaverse. The reasons come down to several incompatibilities making the plans for Meta little more than a media scam and dead before arrival. These issues are identified as:

  • Insistence on disclosing real personal identity.

  • Insistence on tracking user trends and activity.

  • Insistence on specific licensing and rights of usage.

  • Insistence on preserving conversations and tracking behavioral interactions.

  • Insistence of creating a chain of real world stores to sell "exclusive merchandise/tech toys" to use Meta.

  • General posting of commentary and the like is in a huge decline because of and in part tech censorship. 

  • Posting now is increasingly becoming little more than shared news feeds and periodic stories.

  • People are increasingly discontinuing using services around the world that tracks everything or requires disclosure of increasing personal information and data.

  • Facebook was disrupted by its bloated content and increased demands of personal identity rather than a user name.

  • Facebook was also disrupted for its lack of real time support and excessive AI driven algorithms.

  • This incompatibility with Web3 has also caused teens and adults to increasingly stop using Facebook.

  • Since Zuckerburg bought out Oculus over 3 years ago people have been going to other brands and interest in such is actually in a decline in part because the "tech" for VR has both been over pushed and the tech just isn't here yet.

Overall, companies that, like Facebook's insistence on disclosing and using a real personal identity and filling out more information than is even required of a employer, along with several other questionable and historic business activities are fundamentally incompatible with such things as Web3, blockchain, trustless, decentralized, anonymous activity and ideas. This is true of any company that seeks to access, control or utilize the same expectations in whole or in part and will be in and of itself a predictable and massive failure in the near and unforeseeable future. In this case it is foreseeable and not surprising. 

The whole point of a Metaverse is ultimate freedom and  complete, secured anonymity.

That is also among the many reasons we are neither trying to claim we are creating the Metsaverse, promoting the game as a sort of Metaverse, nor claiming to be reinventing the wheel. We are simply seeking to give things a new tread and paying attention to the interests of those who count the most. The End User/Customer.